Here I am starting the scene with the floor , I am going to start to make the floor look like a carpet with the help of fur but I am not very sure if i really want to make it look like a carpet because the main idea of this scene is to make it look like a renaissance museum , so I am going to have a floor which will look like a wooden parquet flooring if I am not happy with the fur carpet.
I have made a polygon plane to fit in the scene and I am going to apply fur on it
this result is not what i imagined to be so I am gonna play around a bit with the setting of the fur if i can take a control of the fur lenth , and spread , and the curl
So this result is not satisfying , I am going to try if I can create a carpet texture
i went through with the parameters of it and the nods if i can do any thing , but honestly i could not understand with whats going on with the fur , but my research says that the fur also reacts with the way you light the scene .
this is how it looks after i set the parameters and i am not very happy and i dont think this will also suit my scene so i am goign to apply the wooden parquet flooring .
so now i have the texture set and a spot light coming through the door , the light is only for a test to see the reflective of the flooring , and i think i need to fix the floor a lot with the help of the uv rotation and mapping
after a few changes i think it needs to have more tiles and equal length of the each tile
this result is quit good now , now I am going to leave this and i will come back to it when i have lights set and when i finale the model of this set
now I am gonna expand the floor and I am gonna take of the doors and close the gaps so that I can have those gaps to look like a wall photo frame because I want this scene to look like a renaissance museum.
so now i have my model set
a quick render to see how the floor looks
setting up a area light to see how the light looks with the bump map of the texture i have applied on to this wall to look as a photo frame
this result looks fine but i need to creat a lamp which can act as if the light is coming from the lamp
model i creat for the lamp light
now i have placed all the light to the each frame in the model
This is the refrence i used to get an idea about how does a spot light works , its not a tutorial but this gives an understand about how a spot light reacts and how can it be used at what times , so keeping this reference in mind i am going to start began with a spot light on the lamp i created .
here i have placed all the lamps on its location-
thats the 1st test after a reduced the intensity
trying to check how would it look if thee was an object there
here i have set all the spot lights onto the lamp


the photo frame looks a bit ofset at the edge
here i have fixed the edge by moving the segments og the border on the frame
trying to make the lamp look metallic
applying the blinn shader
it doent not looks metallic
i used a sample info node to connect the facing ration of the shining part of the metal to the ramp and then connected it to the blinn shader


was checking out the photo realistic image but i think my lights will not reach about the metal , but i will use this for the future project
this shot need some ambient light so i thought to use the area light but it kinds of limits from what i need it to look , i want a more of ambient light . So i changed it to ambient light
the lamp needs to glow coz it wasent looking very real so i used a metrail surface shader and applied to all the lamps and incresed the glow of it and this is how it looks
i guess it needs a bit less glow
and this is the final one
the phto frame looks a big flat image so i went throught and thought to increasing the edge of the frame and also the bump mapping level
using a split polygon tool i cut of all the edeges of the frame so that i can extrude the border of it so that it can look more realistic
this the final out put of after bringing the border more outer
tryign to apply the image to the frame but the image looks very stretched and it looks very dark
here i have increased the ambient color of the image
this looks much better
applyign a flat plain to each frame so that i can apply a image to each frame because when i made the frame i made the whole image with the center and i dint not cut the center so i tried to apply a image on the frame but it did not work so i had to make a plane where i can apply the image on the each one
so now my scene is set to apply the image
thsi si the final out after applyign the image and i had to also incress the ambient color so that the image actually looks the light is also reflecting the image form the lamp
the floor looks to shiny
here i decressed the shiny part of the shader
and this result looks much better 
this is the final out after getting all the lights and and the glow of the lamp corrected
this was the final out after i rendered my whole camera animation which zooms in it and this looks very dark , i rendered them as tiff files and took them to aftereffects and i guess it need a color balance effects so the fallowing image shows how the final image looks like
This is the final out put
This video is just to demonstrate how it looked when i rendered with a camera pan , but this one is compressed to be played on internet and to show you what i did . Originally the final pan looked like the image above


